At Picasso Pictures we are passionate about nurturing new talent in our division The Pod. So we are delighted to introduce Fauna aka Andrew Brewer, a motion graphics artist and animator who specialises in beautiful minimalist imagery and contrasting textures.
PP: Hi Andrew, welcome to The Pod! So where did the name Fauna come from?
F: I actually chose Fauna as my title to design and direct as a sort of homage to the natural world and all these cool and weird creatures around us, of which we are included - a fact we would do well to remember sometimes! I also really like the juxtaposition of it's organic associations in contrast to the digital work I create.
F: I actually chose Fauna as my title to design and direct as a sort of homage to the natural world and all these cool and weird creatures around us, of which we are included - a fact we would do well to remember sometimes! I also really like the juxtaposition of it's organic associations in contrast to the digital work I create.
PP:Where did you grow up?
F: I grew up in Nottingham which has a great homegrown artist and
music scene. I spent my formative years dressed as a punk, shambling around
with my sketchbook there. After a foundation degree in Fine Art I left for Teesside
Univerity where I studied computer animation and ended up winning an Animex
award with a fellow student for a motion graphics effort about the region's
industrial history.
PP: Where are you based now?
F: After moving to London
(via Manchester and Brighton) and freelancing for a number of years, the few
downsides of living in a shipping container with Whiskey the ferret (RIP) were becoming
more apparent and I returned to Nottingham where I felt I would better be able
to focus on my personal work, save up
for a bigger computer and improve technically without the worry about
the electricity going.
PP: How did you get into Animation? When did you know it was for you?
F: Actually, I thought I'd be a journalist or a maverick archeologist, but with as many folk of my generation my life changes entirely as a young teen with the release of a game called Final Fantasy VII. Around that time I was also discovering Anime and these vibrant new imports had me captivated. Also when I realised I could avoid sports by lurking in the Art Block, the prospect of a 'life in the arts' seemed quite appealing. So I guess it all started with drawing robots, Manga girls and skipping P.E.
PP: Who /What has been the biggest influence in your career?
F: I love movements like
Suprematism, Constructivism and Bauhaus. Then there's early twentieth century
experiemental film makers like Oscar Fishinger and computer art pioneer John
Whitney who still blows minds. I'm super into generative stuff and especially
that kind of stripped back look - geometric shapes and simple colour palette
and so on.
PP: Is there one specific project you have made that
you feel is a bit of a favourite, and if so, why?
F: I think it would have to be my most recent
project 'Vulpes, Meles & Lepus Timid' (Fox, Badger, Rabbit). It was
an experiment in breaking down the animal's features into basic geometry and I
think I could have got away with even
more abstraction but I also wanted them to look really tactile
and real-worldly which I think comes across, as I was actually asked
if they could be exhibited, but had to explain they were all CGI, which
was a massive compliment.
PP: Where do you see the future of Fauna heading?
F: I am really excited about the future! Although there is always so much to learn I feel like I know my tools now, I'm getting to a good place where I can be really creative with them. Right now I have been enjoying a bit of an energy burst with my work, geeking out reading design books again and getting back to drawing and developing new ideas, if I can keep it on a roll then it should be a good year and a lot of fun.
PP: Lastly, tell us a secret about yourself that nobody knows.
F: OK, well I still maintain a crush on Maid Marion from Disney's Robin Hood.
To see more of Fauna's work click here
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